GoD Introduction

1 Introduction

1.1 The approach

The system has been inspired by a number of things including the Battlefleet Gothic campaign system and Net/PC exploration games like ‘Stars!’ and ‘Planets’. A map is generated with a number of star systems. The details of the system – what type of planets it has, how the occupants will react and so on – is generated by the first player to get there. You may have to fight the natives for control of it, win it from other players, or if you are lucky the inhabitants might accept your occupation (though they may send out a distress call and reveal your position to everyone else!). The star system will gradually be mapped out as players explore and annex more planets. In doing so they gain the ability to control passage around the star map and build up an empire of planets. But the players do not know where their opponent’s fleet is, or the locations of their developing empire. They can only deduce this through exploration, technology rumor and bribery…

The rules presented here are a ‘core’ rule set, and can be expanded with more advanced rules as the Gamesmaster sees fit. We encourage you to send us your ideas for rules add-ins.

1.2 The campaign background

It is always more fun if there is a background story to set the scene for a campaign. This is a bit of a problem if you have lots of Imperial players in your group (as you probably will have) because Imperial armies wouldn’t normally fight each other. If the numbers permit it you could always let the Imperial players form an alliance against the alien races, but this isn’t always entirely satisfactory for the Imperial players because they’d like to have an overall winner.

Our suggested background for Galaxy of Damnation is that the Imperial fleets have been drawn out of warp space unexpectedly by a massive disturbance in the warp. They have no idea why they have ended up in this galaxy, which is at the extreme edge of charted space. They find a system of unexplored worlds and alien antagonists. Suspecting that the hand of Chaos has been at work the Imperial fleets decide that they can trust no one, not even those with the appearance of loyal Imperial troopers.

As Gamesmaster you can embellish this basic theme in any way you like, or add optional sub-plots and mission objectives for extra interest.

1.3 The Gamesmaster’s role

Galaxy of Damnation is designed to be run by a Gamesmaster (GM). This person sets up the campaign, manages the movement of the player’s fleets and developing empire, tells the players what they can or cannot see and do, and what games they need to play. The GM has a God-like knowledge of the game universe…which is a bit of an advantage where he to play himself. However, he can still join in with a rebel fleet and by playing the defender during invasions of neutral worlds or taking the place of absent players. The GM’s role is to:

Set up the star map
Allocate starting locations
Manage player movement and work out the consequences
Help players organise games where invasions and conflicts occur
Introduce extra interest with events, special locations and sub-plots.

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