This is Toad's Exodite
Eldar Army in all it's glory. It contains a myriad of conversions & excellent ideas.
The idea of the Exodites is that they are
"feral" Eldar with limited technology and abilities, however like all cultures,
when isolated from the mother culture it has developed in it's own direction as directed
by environmental needs. Thus the army has an avatar with a singing spear, different
transports (much more like dark Eldar raiders), have no star cannons, no wraith lords, no
wraith guard (the technology has been lost). There are no aspects as such, except fire
dragons which actually use plasma flamers! (count as a normal flamer but Str 4, 2d6 AP vs
vehicles) The Exodites have developed as tribes and are lead by treesingers (the
equivalent of warlocks/farseers) but have limited psychic abilities.
True Eldar tend to look
down on their savage cousins. The Exodites tend to look down on the true
Eldar as they
have lost the basic link to nature. I have done a "codex" for my
Exodites, so
opponents can read about the army. On the whole here's the army pros & cons
Cons / Pros
1 . No star cannons / Star Rifles, (Str 6, AP 2, Heavy 1, roll of 6 to hit
= 2d6 AP)
2 . No Banshees, No Scorpions / Wardancers (similar to the wood elf version, have several
different dances which allow them to sort of combine the roll of banshees & scorpions)
3 . Limited heavy support & technology, NO wraith lords, NO wraith guard, warwalkers
have only 1 weapon / new heavy weapon choice of a holofield generator (improves the cover
save of all Exodites within 12" by 1, if out in the open gain a 6+ save) vehicles
within 12" count as hull down. NB holofield does not move!
Exodite Dragon Riders ....
Exodite Dragon Riders (25pts each) / exarch +15
Ws 4, Bs 4, S 3(5), T 3(5), W 1, I 5, A 1, Ld 9, Sv 4
Ws 5, Bs 5, S 3(5), T 3(5), W 1, I 6, A 2, Ld 9, Sv 3
Squad 3-10
Equipment
Laser Lance (adds 2 to str in Close combat, also special shooting just
before combat, see codex Eldar for details)
Shifter Cloak (improves cover save by 1)
Options
Models may upgrade the laser lance to an Executioner (no shooting attacks,
but power weapon) +10 / model (must be all of squad)
Special Rules
Woodland/Jungle is not difficult terrain,
Cavalry,
Exarch,
Surprise Assault +30pts,
Evade +10pts
Background
The Dragon rider, the pinnacle of Exodite skill and expertise. To ride one
of these dangerous creatures requires a link not only with the very essence of the wilds,
but with the specific dragon. The rider and dragon form a symbiotic relationship, sharing
hopes and dream, desires and despair. Not a true tribe, as all born to the dragon riders
are passed to other tribes. The only way to become a dragon rider is to be chosen by the
Treesinger of the tribe. It is a great honour to ride the powerful beasts and to wield the
finely crafted power blades. The dragon riders greatest tactic is to launch a hard and
fast assault on the enemy unit and then withdraw into the shadows, leaving nothing but
death behind.
Stat Line Basis
Comes from the basic aspect warrior stat line. The improved Str is because
of the laser lance or executioner as per codex Eldar rules. Toughness is 3(5) based on the
fact that the dragon does not have any attacks and to show that the beast may take some of
the damage, allowing the rider and beast to carry on. However wounding at Toughness 5
indicates significant damage to both rider and beast, enough to kill either/both,
rendering the model dead.
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