Gobstyk's Gaming Club

Tanks on Ice Game: Rules

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WDYTYAKMH
wps-whfb-gt-2003
Christmas 2000
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Tanks On Ice: The 'rules'.

  1. The four tanks are determined randomly. They begin out of LoS from each other.
  2. The order of player is determined by a dice off, highest goes first, then clockwise.
  3. Roll the Artillery Dice and Scatter die. The Scatter die shows direction, the Artillery Die shows speed.
  4. If you roll a 'hit' on the scatter dice, you can choose direction.
  5. You may not pivot. Tanks remain facing the direction they moved.
  6. If you roll a misfire, you must roll 2D6 and roll equal or higher than your weight, or crash through the ice (even skimmers can crash this way, as the ice melts and the skimmer tips and crashes). The tank is removed. If you pass the test you may do nothing else that turn.
  7. If you have moved 2,4 or 6" you may shoot all weapons. If you have moved 8 or 10" you can shoot 1 main weapon and all defensive weapons.
  8. If your tank is immobilised you continue to move, but on a 'hit' you follow the small arrow, and automatically fail the weight test if you need to make one.
  9. The game continues until only 1 tank is left.
  10. Please refer to data card for details of your tanks weight and weaponry.
  11. Enjoy the game! (Players failing to enjoy the game will be declared heretics)

Page updated: 06 Sept 2006

Contents

Alpha Secundus ] Battle Report Page ] Big Chiefs - WHFB ] Boltguns & Battleaxes ] Cry Havok ] Diary of a Skaven Army ] Empire Civil War Home ] Exodites ] Gamesday 2001 Review ] Gamesday 2003 ] Gamesday 2004 ] GCN League Teams 2004 ] Hall of Heroes:2001 ] Klavius the Undying ] Legacy of Horus ] Medusa V: End Game ] Mighty Empires ] Openday 2001 ] Openday 2003 ] Kev presses da button... ] Short Story 1 ] Short Story 2 ] Squig Racing Game ] Storm of Chaos ] [ Tanks on Ice Game ] WDYTYAKMH ] wps-whfb-gt-2003 ] Christmas 2000 ]