Tanks On Ice: The 'rules'.
- The four tanks are determined randomly. They begin
out of LoS from each other.
- The order of player is determined by a dice off,
highest goes first, then clockwise.
- Roll the Artillery Dice and Scatter die. The
Scatter die shows direction, the Artillery Die shows speed.
- If you roll a 'hit' on the scatter dice, you can
choose direction.
- You may not pivot. Tanks remain facing the
direction they moved.
- If you roll a misfire, you must roll 2D6 and roll
equal or higher than your weight, or crash through the ice
(even skimmers can crash this way, as the ice melts and the
skimmer tips and crashes). The tank is removed. If you pass
the test you may do nothing else that turn.
- If you have moved 2,4 or 6" you may shoot all
weapons. If you have moved 8 or 10" you can shoot 1 main
weapon and all defensive weapons.
- If your tank is immobilised you continue to move,
but on a 'hit' you follow the small arrow, and automatically
fail the weight test if you need to make one.
- The game continues until only 1 tank is left.
- Please refer to data card for details of your
tanks weight and weaponry.
- Enjoy the game! (Players failing to enjoy the game
will be declared heretics)
Page updated: 06 Sept 2006 |