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Warehouse 51 Project : Briefing

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Warehouse 51 is a participation game that we put together for a Citadel Open Day at Games Workshop's HQ in Nottingham. In this project you can read the background to the project, see the terrain we built and miniatures we painted for the event, and look at some snaps from the day itself.

We wanted a relatively small, quick game that would be fun and visually appealing. After some thought we decided to pit Colonel Shaeffer's Last Chancers against some Orks, with a mission to steal a valuable and secret vehicle from Warehouse 51 (naturally!) deep behind enemy lines.

Colonel Schaeffer's Last Chancers are a do-or-die unit of ex convicts, who have been promised their freedom should they survive the mission (if you've seen Kelly's Heroes, or the Dirty Dozen you'll know what we mean).


Mission : warehouse 51

+++ After a bitter struggle on Dalimar the Imperium finally prevailed and managed to drive off the Eldar Rebels. But preserving the glory of the Emperor had cost many human lives, and their forces were badly depleted.

+++ The Orks - who had been watching the battle unfold below - were well aware of the Imperium’s weakness and made an opportunistic strike. They pushed far into Imperial territory and captured a number of important installations. One of the most important was Warehouse 51.

+++ During their first battle Imperial troopers had captured a number of advanced Eldar vehicles. These were stowed in warehouses awaiting the attention of the Techpriests. Warehouse 51 housed the most precious booty of all - a complete and fully functioning Falcon Anti-Grav Tank.

+++ Allowing such advanced technology to fall into the hands of the Orks was a grave mistake which cost many an officer dear. And now Warehouse 51 was well behind enemy lines. A frontal attack would take days or weeks. Another solution had to be found.

+++ One moon of the Dalimar system was home to Rectitude IV, a maximum security penal colony. R-IV was 'home' to some of the most vicious, and talented, psychopaths in the known universe.

+++ Eleven such miscreants were assembled and offered a final opportunity to salvage something from their sorry lives in the glorious service of the Emperor. Their salvation was to be as absolute as their mission was deadly. Led by Colonel Schaeffer, Deep-strike into enemy territory and steal or destroy the top-secret contents of Warehouse 51.

+++ This is your mission. Choose to accept it and you could win your very own box set of Last Chancers. The player(s) with the highest victory point total at the end of the day gets the prize. (Note: this is what we did on the day. We are not giving way boxes of Last Chancers on this web site!)

+++ Good luck. Now turn read the details of your mission.

 

Objectives

 

Break into Warehouse 51 and steal the Falcon Anti-Grav Tank. If you cannot steal it then destroy it.

The Enemy

A small Ork force defends Warehouse 51. At the commencement of the mission most of the Orks are in reserve with the exception of 6 grots posted at the Warehouse as sentries. The sentries move and detect the Last Chancers as described in the Sentries special mission rules.

Raising the alarm

The sentries will raise the alarm if they spot a Last Chancer, if there is gunfire (except sniper rifles), if are attacked in close combat and survive, or if they are attacked in close combat and killed and 4+ is then rolled on a D6.

Moving Ork reserves into battle

If the alarm is raised then the reserves will appear on a D6 roll of 4+ on the first turn after the alarm is raised, 3+ on the next turn, 2+ on the following turn, and then automatically. Roll separately for each unit in reserve.

Missile fire or ordnance blasts will raise the alarm and all reserves will appear immediately without having to make a reserves roll.

The warehouse

Warehouse 51 is fortified. The main doors are armour 14. The walls are too tough to be damaged by the weapons available to the Chancers. All doors into the warehouse are locked. The only way in is to blast through the main doors or to get on the flat roof, switch off the fan, and enter through the fan vent.

Victory conditions

The game will end after 20 minutes. At that time victory will be apportioned as follows:

Stealing the Falcon Anti-Grav Tank 200 pts

Destroying the Falcon Anti-Grav Tank 50 pts

Getting inside Warehouse 51 30 pts

Turning off the roof fan 20 pts

Getting on the roof of Warehouse 51 20 pts

For each Ork killed 10 pts

For each Last Chancer left alive 25 pts

Now, go on to look at the miniatures we painted up for the Last Chancers


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