Gobstyk's Gaming Club

Warehouse 51 Project : The game on the day

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We took the Warehouse 51 game along to the Citadel Open Day at Games Workshop's Nottingham headquarters in March 2000. We wanted to run a participation game, and so had planned and play tested the game to get it down to about 20 minutes. We still found during testing that some people took an age over their moves and so we also imposed a time limit of 20 minutes. Although in a battle report in White Dwarf the Last Chancers took on a whole Chaos army we discovered that they struggled to hold off 500 points of Orks! So we ended up with grot sentries and just one unit of Orks coming on to the board if the alarm was raised. We randomised the side that the Orks would appear from.

At the end of the 20 minute period the player got the victory points as outlined in the scenario sheet. The players had to make some tough choices about whether to try a stealth attack or just charge in, guns blazing, and hang the consequences. The game seemed to be popular and we had a constant supply of gamers eager to try it out. We were giving away a box set of Last Chancers to the player(s) with the highest score by the end of the day.

The standard of gaming got better and better and the winners (whose name escapes me, sorry!) managed to steal the Falcon, kill all the Orks, and lose none of the Last Chancers!

The gaming boards that we are using in these pictures are the trench boards that we built for Games day 1999. You can see how we built them in the Gaming Boards section at TerraGenesis.


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Last Chancers ] [ W-51 game ] W-51 terrain ]