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Karnage Kup - 40K Rules

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1st Annual Warhammer 40k Grand Tournament

Points Value :1500

Legal Armies :

NO SPECIAL CHARACTERS

Space marines ( Chapter traits allowed )
Black Templars
Blood Angels
Space Wolves
Dark Angels
13th company Wulfen
Eldar – Craftworld
Strikeforce
Dark Eldar
Tau Empire
Orks – Orks, Speed Freaks (Armageddon Codex)
Chaos – Chaos Space Marines, Lost and the Damned
Imperial Guard
Daemon hunters
Witch hunters
Necrons
Tyranids

Rounds will be as follows :
1)        Seek and Destroy
2)        Take and Hold
3)        Recon

All rounds will be subject to Gamma Rules :
Infiltrate, Deep strike, Dusk & Dawn, Victory points
Victory points will be allotted using the margin of victory table ( 4 th Edition 40k Rulebook Page 86 )

1st round will be randomly generated, 2nd and 3rd rounds Swiss

Contents

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