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Alaitoc Eldar Roster

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1500 Pts - Ranger Army Farseer Phenylalanine

 

Unit Name ## WS BS St To Wo In At Ld Save Cost
Farseer (HQ) 1 5 5 3 4/5 3 5 1 10 4(I)+/3+ 199
Independent Character; Psyker; Witchblade (x1)
  Jetbike 12"R, S4, AP5, Assault 2, Linked. Can always move 6" in the Assault Phase in any direction, if not Broken. Move 12". Ignore terrain while moving - if the model ends in Difficult Terrain, it crashes on a 1. Pursue and fall back 3D6". [30]
  Runes of Witnessing When making Psychic tests, roll 3D6 and discard the highest dice. [5]
  Guide At the start of the Eldar turn, nominate one Eldar unit within 6". This unit may re-roll missed shooting 'to hit' rolls until the start of the next Eldar turn (Guess Range weapons can re-roll the scatter dice). [30]
  Mind War Choose an enemy model within 18". The Farseer and this model roll 1D6 and add Ld - for each point the Farseer wins by, the enemy suffers 1 wound. [15]
  Warlock Bodyguard 1 4 4 3 3/4 1 4 1 8 4(I)+/3+ [64]
Psychic Powers; Singing Spear; Mount on Jetbikes; Can always move 6" in the Assault Phase in any direction, if not Broken. Move 12"; Ignore terrain while moving - if the model ends in Difficult Terrain, it crashes on a 1. Pursue and fall back 3D6".; Linked Shuriken Catapults
    Embolden The Warlock's squad may re-roll any Morale checks or Pinning tests. [10]
Fire Dragons (Elites) 5 4 4 3 3 1 5 1 9 4+ 286
Fusion Gun; Meltabombs
  Exarch 1 5 5 3 3 1 6 2 9 3+ [66]
Firepike; Meltabombs
    Burning Fist In Assault, re-roll failed 'to wound' rolls and ignore normal armour saves. [20]
  Wave Serpent 1 BS: 3 Front: 12 Side: 12 Rear: 10 [135]
Skimmer; Tank; Fast; Energy Field; Carries 10 models, or 5 Wraithguard and a Warlock; Cannot carry Avatars, Wraithlords or Anti-Grav Platforms; Linked Shuriken Catapults; Linked Star Cannon
    Spirit Stone 'Crew Shaken' results ignored on a 4+. 'Crew Stunned' results changed to 'Crew Shaken' on a 4-5, and ignored on a 6. [10]
Rangers (Troops) 5 3 4 3 3 1 4 1 8 5+ 95
Infiltrate if allowed; Roll an extra dice in difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle
Rangers (Troops) 5 3 4 3 3 1 4 1 8 5+ 95
Infiltrate if allowed; Roll an extra dice in difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle
Rangers (Troops) 4 3 4 3 3 1 4 1 8 5+ 76
Infiltrate if allowed; Roll an extra dice in difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle
Rangers (Troops) 4 3 4 3 3 1 4 1 8 5+ 76
Infiltrate if allowed; Roll an extra dice in difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle
Guardian Defender Squad (Troops) 12 3 3 3 3 1 4 1 8 5+ 186
Shuriken Catapult
  Grav Platform & Crew 2 3 3 3 3 1 4 1 8 5+ [50]
Move and fire; Shuriken Catapult (x2); Star Cannon (x1)
  Warlock 1 4 4 3 3 1 4 1 8 4(I)+ [40]
Shuriken Pistol (x1); Singing Spear
    Embolden The Warlock's squad may re-roll any Morale checks or Pinning tests. [10]
Guardian Defender Squad (Troops) 12 3 3 3 3 1 4 1 8 5+ 186
Shuriken Catapult
  Grav Platform & Crew 2 3 3 3 3 1 4 1 8 5+ [50]
Move and fire; Shuriken Catapult (x2); Star Cannon (x1)
  Warlock 1 4 4 3 3 1 4 1 8 4(I)+ [40]
Shuriken Pistol (x1); Singing Spear
    Embolden The Warlock's squad may re-roll any Morale checks or Pinning tests. [10]
War Walker (Heavy Support) 3 WS: 3 BS: 3 S: 5 I: 4 A: 2 300
Front Armour: 10; Side Armour: 10; Rear Armour: 10; Walker; Open-Topped; Energy Field in Front arc; Left Bright Lance (x1); Left Star Cannon (x2); Right Star Cannon (x3)
Option Footnotes:
 
  Bright Lance 36"R, S8, AP2, Assault 1. Treats AV > 12 as 12.  
  Firepike 18"R, S8, AP1, Assault 1. +D6 AP at 9".  
  Fusion Gun 12"R, S6, AP1, Assault 1. +D6 AP at 6".  
  Linked Shuriken Catapults 12"R, S4, AP5, Assault 2, Linked.  
  Linked Star Cannon 36"R, S6, AP2, Heavy 3, Linked.  
  Meltabombs When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6.  
  Ranger Long Rifle 36"R, Hits on 2+, Wounds on 4+, AP6, Heavy 1. If a '6' is rolled to hit, the shot has AP1.  
  Shuriken Catapult 12"R, S4, AP5, Assault 2.  
  Shuriken Pistol 12"R, S4, AP5, Pistol.  
  Singing Spear 12"R, Wounds on 2+, AP-, Assault 1. May be used in close combat OR shooting, but not both in the same turn. Against vehicles, has 3*St + D6 AP.  
  Star Cannon 36"R, S6, AP2, Heavy 3.  
  Witchblade Wounds on 2+. 3 * St + D6 AP.  
Total Army Cost: 1499 Pts.
Notes:
For each Rangers or Pathfinders unit in your army at the start of the battle, roll once on the Disruption table.
All units with a save of 4+ or worse are Fleet of Foot.

Models in Army: 60


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 199 1301 13%
Elite (<=3unit) 1 2 286 1214 19%
Troops (>=2unit <=6unit) 4 2 714 786 47%
Fst. Atck. (<=3unit) 0 3 0 1500 0%
Hvy. Supp. (<=3unit) 1 2 300 1200 20%
Other (N/A) 0 n/a 0 1500 0%
Equipment Summary 9 n/a 140 n/a 9%


Roster created with Army Builder -
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