| Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
| Farseer (HQ) |
1 |
5 |
5 |
3 |
4/5 |
3 |
5 |
1 |
10 |
4(I)+/3+ |
199 |
| Independent Character; Psyker; Witchblade
(x1) |
| Jetbike |
12"R, S4, AP5, Assault 2,
Linked. Can always move 6" in the Assault Phase in any direction, if not Broken. Move
12". Ignore terrain while moving - if the model ends in Difficult Terrain, it crashes
on a 1. Pursue and fall back 3D6". |
[30] |
| Runes of Witnessing |
When making Psychic tests, roll
3D6 and discard the highest dice. |
[5] |
| Guide |
At the start of the Eldar turn,
nominate one Eldar unit within 6". This unit may re-roll missed shooting 'to hit'
rolls until the start of the next Eldar turn (Guess Range weapons can re-roll the scatter
dice). |
[30] |
| Mind War |
Choose an enemy model within
18". The Farseer and this model roll 1D6 and add Ld - for each point the Farseer wins
by, the enemy suffers 1 wound. |
[15] |
| Warlock Bodyguard |
1 |
4 |
4 |
3 |
3/4 |
1 |
4 |
1 |
8 |
4(I)+/3+ |
[64] |
| Psychic Powers; Singing Spear; Mount on
Jetbikes; Can always move 6" in the Assault Phase in any direction, if not Broken.
Move 12"; Ignore terrain while moving - if the model ends in Difficult Terrain, it
crashes on a 1. Pursue and fall back 3D6".; Linked Shuriken Catapults |
| Embolden |
The Warlock's squad may re-roll
any Morale checks or Pinning tests. |
[10] |
| Fire Dragons (Elites) |
5 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
9 |
4+ |
286 |
| Fusion Gun; Meltabombs |
| Exarch |
1 |
5 |
5 |
3 |
3 |
1 |
6 |
2 |
9 |
3+ |
[66] |
| Firepike; Meltabombs |
| Burning Fist |
In Assault, re-roll failed 'to
wound' rolls and ignore normal armour saves. |
[20] |
| Wave Serpent |
1 |
BS: 3 Front: 12 Side: 12 Rear: 10 |
[135] |
| Skimmer; Tank; Fast; Energy Field; Carries
10 models, or 5 Wraithguard and a Warlock; Cannot carry Avatars, Wraithlords or Anti-Grav
Platforms; Linked Shuriken Catapults; Linked Star Cannon |
| Spirit Stone |
'Crew Shaken' results ignored
on a 4+. 'Crew Stunned' results changed to 'Crew Shaken' on a 4-5, and ignored on a 6. |
[10] |
| Rangers (Troops) |
5 |
3 |
4 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
95 |
| Infiltrate if allowed; Roll an extra dice in
difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle |
| Rangers (Troops) |
5 |
3 |
4 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
95 |
| Infiltrate if allowed; Roll an extra dice in
difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle |
| Rangers (Troops) |
4 |
3 |
4 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
76 |
| Infiltrate if allowed; Roll an extra dice in
difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle |
| Rangers (Troops) |
4 |
3 |
4 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
76 |
| Infiltrate if allowed; Roll an extra dice in
difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle |
| Guardian Defender Squad (Troops) |
12 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
186 |
| Shuriken Catapult |
| Grav Platform & Crew |
2 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
[50] |
| Move and fire; Shuriken Catapult (x2); Star
Cannon (x1) |
| Warlock |
1 |
4 |
4 |
3 |
3 |
1 |
4 |
1 |
8 |
4(I)+ |
[40] |
| Shuriken Pistol (x1); Singing Spear |
| Embolden |
The Warlock's squad may re-roll
any Morale checks or Pinning tests. |
[10] |
| Guardian Defender Squad (Troops) |
12 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
186 |
| Shuriken Catapult |
| Grav Platform & Crew |
2 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
[50] |
| Move and fire; Shuriken Catapult (x2); Star
Cannon (x1) |
| Warlock |
1 |
4 |
4 |
3 |
3 |
1 |
4 |
1 |
8 |
4(I)+ |
[40] |
| Shuriken Pistol (x1); Singing Spear |
| Embolden |
The Warlock's squad may re-roll
any Morale checks or Pinning tests. |
[10] |
| War Walker (Heavy Support) |
3 |
WS: 3 BS: 3 S: 5 I: 4 A: 2 |
300 |
| Front Armour: 10; Side Armour: 10; Rear
Armour: 10; Walker; Open-Topped; Energy Field in Front arc; Left Bright Lance (x1); Left
Star Cannon (x2); Right Star Cannon (x3) |
| Option Footnotes: |
|
|
| Bright Lance |
36"R, S8, AP2, Assault 1.
Treats AV > 12 as 12. |
|
| Firepike |
18"R, S8, AP1, Assault 1.
+D6 AP at 9". |
|
| Fusion Gun |
12"R, S6, AP1, Assault 1.
+D6 AP at 6". |
|
| Linked Shuriken Catapults |
12"R, S4, AP5, Assault 2,
Linked. |
|
| Linked Star Cannon |
36"R, S6, AP2, Heavy 3,
Linked. |
|
| Meltabombs |
When assaulting vehicles or
immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6. |
|
| Ranger Long Rifle |
36"R, Hits on 2+, Wounds
on 4+, AP6, Heavy 1. If a '6' is rolled to hit, the shot has AP1. |
|
| Shuriken Catapult |
12"R, S4, AP5, Assault 2. |
|
| Shuriken Pistol |
12"R, S4, AP5, Pistol. |
|
| Singing Spear |
12"R, Wounds on 2+, AP-,
Assault 1. May be used in close combat OR shooting, but not both in the same turn. Against
vehicles, has 3*St + D6 AP. |
|
| Star Cannon |
36"R, S6, AP2, Heavy 3. |
|
| Witchblade |
Wounds on 2+. 3 * St + D6 AP. |
|