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Pete D's
Eldar Army Roster

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1500 Pt. Eldar Army

Pete D
Silver Membership Eldar

 

Unit Name ## WS BS St To Wo In At Ld Save Cost
Avatar of Khaine 1 10 - 6 6 4 5 3 10 5(I)+ 80
Fearless: Never fall back, even if it would do so automatically, and immune to pinning; Inspiring: Eldar units within 12" auto-pass Morale checks in close combat, and if the Avatar is in combat all Eldar within 12" get +1 combat resolution; Independent Character; Monstrus Creature (rolls 2D6 for AP, ignores armour saves); Daemon: The Avatar counts as a Daemon for purposes of things that affect Daemons.; Wailing Doom
Farseer 1 5 5 3 4 3 5 1/2 10 4(I)+ 101
Independent Character. Psyker: See various Psychic Powers.; Shuriken Pistol; Witchblade
  Mind War Choose an enemy model within 18". The Farseer and this model roll 1D6 and add Ld - for each point the Farseer wins by, the enemy suffers 1 wound. [15]
  Guide At the start of the Eldar turn, nominate one Eldar unit within 6". This unit may re-roll missed shooting 'to hit' rolls until the start of the next Eldar turn (Guess Range weapons can re-roll the scatter dice). [30]
Fire Dragons 4 4 4 3 3 1 5 1 9 4+ 129
Fusion Gun; Meltabombs
  Exarch 1 5 5 3 3 1 6 2 9 3+ [61]
Firepike; Meltabombs
    Tank Hunter The Exarch may re-roll all AP rolls. [15]
Striking Scorpions 5 4 4 4 3 1 5 1/2 9 3+ 131
Mandiblasters; Shuriken Pistol & CCW; Plasma & Haywire Grenades
  Exarch 1 5 5 4 3 1 6 2/3 9 3+ [36]
Biting Blade; Mandiblasters; Shuriken Pistol; Plasma & Haywire Grenades
Guardian Defender Squad 8 3 3 3 3 1 4 1 8 5+ 114
Shuriken Catapult
  Grav Platform & Crew 2 3 3 3 3 1 4 1 8 5+ [50]
The Grav-Platform can move and fire a Heavy Weapon. If both crew are killed, it's useless - the platform itself can't be hit.; Shuriken Catapult (x2); Star Cannon (x1)
Guardian Defender Squad 7 3 3 3 3 1 4 1 8 5+ 106
Shuriken Catapult
  Grav Platform & Crew 2 3 3 3 3 1 4 1 8 5+ [50]
The Grav-Platform can move and fire a Heavy Weapon. If both crew are killed, it's useless - the platform itself can't be hit.; Shuriken Catapult (x2); Bright Lance (x1)
Guardian Storm Squad 5 3 3 3 3 1 4 1/2* 8 5+ 87
Shuriken Pistol & CCW (x5)
  Warlock 1 4 4 3 3 1 4 1/2 8 4(I)+ [47]
Shuriken Pistol; Witchblade
    Conceal The Warlock's whole squad always has a 5+ cover save. [20]
Wraithlord 1 4 4 5/10 8 3 4 2/3 10 3+ 120
Implacable Advance: Can fire 2 weapons when moving, and all weapons when stationary; can even fire Heavy Weapons when moving. Fearless: Cannot be pinned and never falls back, even if it would automatically do so.; Flamer (x2); Star Cannon
Dark Reapers 5 4 4 3 3 1 5 1 9 4+ 185
Reaper Launcher
Falcon Grav-Tank 1 BS: 3 Front: 12 Side: 12 Rear: 10 155
Skimmer, Tank, Fast. Carries 6 models (not Avatars, Wraithlords, Wraithguard, or squads with an Antigrav platform).; Linked Shuriken Catapults; Star Cannon; Pulse Laser
Vyper Squadron 3 BS: 3 Front: 10 Side: 10 Rear: 10 210
Fast, Skimmer, Open-Topped.; Shuriken Cannon Upgrade (x3); Shuriken Cannon (x3)
Guardian Defender Squad 5 3 3 3 3 1 4 1 8 5+ 80
Shuriken Catapult
  Grav Platform & Crew 2 3 3 3 3 1 4 1 8 5+ [40]
The Grav-Platform can move and fire a Heavy Weapon. If both crew are killed, it's useless - the platform itself can't be hit.; Shuriken Catapult (x2); Scatter Laser (x1)
Option Footnotes:
 
  Biting Blade If an enemy with more than 1 wound is wounded, continue rolling to wound until you fail to do so.  
  Bright Lance 36"R, S8, AP2, Assault 1. Treats AV > 12 as 12.  
  CC Weapon +1A if used with another CCW / pistol.  
  Firepike 18"R, S8, AP1, Assault 1. +D6 AP at 9".  
  Flamer Template, S4, AP5, Assault 1.  
  Fusion Gun 12"R, S6, AP1, Assault 1. +D6 AP at 6".  
  Haywire Grenades Use against vehicles or immobilised Dreadnoughts. Each model using the grenades rolls 1D6: 1 = no effect, 2-5 = glancing hit, 6 = penetrating hit.  
  Linked Shuriken Catapults 12"R, S4, AP5, Assault 2, Linked.  
  Mandiblasters Mandiblasters can be used in close combat if their wearer is within 2" of an enemy. They strike at +2 Initiative, inflicting an S4 hit on a roll of 4+.  
  Meltabombs When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6.  
  Plasma Grenades Negates effects of cover in combat.  
  Pulse Laser 48"R, S8, AP2, Heavy D3.  
  Reaper Launcher 48"R, S5, AP3, Heavy 2.  
  Scatter Laser 36"R, S6, AP6, Heavy D6.  
  Shuriken Cannon 24"R, S6, AP5, Heavy 3.  
  Shuriken Catapult 12"R, S4, AP5, Assault 2.  
  Shuriken Pistol 12"R, S4, AP5, Pistol.  
  Star Cannon 36"R, S6, AP2, Heavy 3.  
  Wailing Doom No armour save in close combat.  
  Witchblade Wounds on 2+. 3 * St + D6 AP.  
Total Army Cost: 1498 Pts.
Notes:
Fleet of Foot: Instead of shooting, any Eldar unit can move an extra D6 inches in it's Shooting phase, unmodified for cover. The Avatar, vehicles and Jetbikes, Dark Reapers, any unit with a Grav-Platform and any model with a save of 3+ or better (apart from Dire Avengers, Howling Banshees and Fire Dragon Exarchs) cannot use this rule.

Models in Army: 55


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 2 0 181 1319 12%
Elite (<=3unit) 2 1 260 1240 17%
Troops (>=2unit <=6unit) 4 2 387 1113 25%
Fst. Atck. (<=3unit) 1 2 210 1290 14%
Hvy. Supp. (<=3unit) 3 0 460 1040 30%
Other (N/A) 0 n/a 0 1500 0%
Equipment Summary 4 n/a 80 n/a 5%


Roster created with Army Builder -
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