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|
| 1500 Pt. Eldar Army |
Pete D
Silver Membership Eldar |
| Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
| Avatar of Khaine |
1 |
10 |
- |
6 |
6 |
4 |
5 |
3 |
10 |
5(I)+ |
80 |
| Fearless: Never fall back, even if it would
do so automatically, and immune to pinning; Inspiring: Eldar units within 12"
auto-pass Morale checks in close combat, and if the Avatar is in combat all Eldar within
12" get +1 combat resolution; Independent Character; Monstrus Creature (rolls 2D6 for
AP, ignores armour saves); Daemon: The Avatar counts as a Daemon for purposes of things
that affect Daemons.; Wailing Doom |
| Farseer |
1 |
5 |
5 |
3 |
4 |
3 |
5 |
1/2 |
10 |
4(I)+ |
101 |
| Independent Character. Psyker: See various
Psychic Powers.; Shuriken Pistol; Witchblade |
| Mind War |
Choose an enemy model within
18". The Farseer and this model roll 1D6 and add Ld - for each point the Farseer wins
by, the enemy suffers 1 wound. |
[15] |
| Guide |
At the start of the Eldar turn,
nominate one Eldar unit within 6". This unit may re-roll missed shooting 'to hit'
rolls until the start of the next Eldar turn (Guess Range weapons can re-roll the scatter
dice). |
[30] |
| Fire Dragons |
4 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
9 |
4+ |
129 |
| Fusion Gun; Meltabombs |
| Exarch |
1 |
5 |
5 |
3 |
3 |
1 |
6 |
2 |
9 |
3+ |
[61] |
| Firepike; Meltabombs |
| Tank Hunter |
The Exarch may re-roll all AP
rolls. |
[15] |
| Striking Scorpions |
5 |
4 |
4 |
4 |
3 |
1 |
5 |
1/2 |
9 |
3+ |
131 |
| Mandiblasters; Shuriken Pistol & CCW;
Plasma & Haywire Grenades |
| Exarch |
1 |
5 |
5 |
4 |
3 |
1 |
6 |
2/3 |
9 |
3+ |
[36] |
| Biting Blade; Mandiblasters; Shuriken
Pistol; Plasma & Haywire Grenades |
| Guardian Defender Squad |
8 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
114 |
| Shuriken Catapult |
| Grav Platform & Crew |
2 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
[50] |
| The Grav-Platform can move and fire a Heavy
Weapon. If both crew are killed, it's useless - the platform itself can't be hit.;
Shuriken Catapult (x2); Star Cannon (x1) |
| Guardian Defender Squad |
7 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
106 |
| Shuriken Catapult |
| Grav Platform & Crew |
2 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
[50] |
| The Grav-Platform can move and fire a Heavy
Weapon. If both crew are killed, it's useless - the platform itself can't be hit.;
Shuriken Catapult (x2); Bright Lance (x1) |
| Guardian Storm Squad |
5 |
3 |
3 |
3 |
3 |
1 |
4 |
1/2* |
8 |
5+ |
87 |
| Shuriken Pistol & CCW (x5) |
| Warlock |
1 |
4 |
4 |
3 |
3 |
1 |
4 |
1/2 |
8 |
4(I)+ |
[47] |
| Shuriken Pistol; Witchblade |
| Conceal |
The Warlock's whole squad
always has a 5+ cover save. |
[20] |
| Wraithlord |
1 |
4 |
4 |
5/10 |
8 |
3 |
4 |
2/3 |
10 |
3+ |
120 |
| Implacable Advance: Can fire 2 weapons when
moving, and all weapons when stationary; can even fire Heavy Weapons when moving.
Fearless: Cannot be pinned and never falls back, even if it would automatically do so.;
Flamer (x2); Star Cannon |
| Dark Reapers |
5 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
9 |
4+ |
185 |
| Reaper Launcher |
| Falcon Grav-Tank |
1 |
BS: 3 Front: 12 Side: 12 Rear: 10 |
155 |
| Skimmer, Tank, Fast. Carries 6 models (not
Avatars, Wraithlords, Wraithguard, or squads with an Antigrav platform).; Linked Shuriken
Catapults; Star Cannon; Pulse Laser |
| Vyper Squadron |
3 |
BS: 3 Front: 10 Side: 10 Rear: 10 |
210 |
| Fast, Skimmer, Open-Topped.; Shuriken Cannon
Upgrade (x3); Shuriken Cannon (x3) |
| Guardian Defender Squad |
5 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
80 |
| Shuriken Catapult |
| Grav Platform & Crew |
2 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
[40] |
| The Grav-Platform can move and fire a Heavy
Weapon. If both crew are killed, it's useless - the platform itself can't be hit.;
Shuriken Catapult (x2); Scatter Laser (x1) |
| Option Footnotes: |
|
|
| Biting Blade |
If an enemy with more than 1
wound is wounded, continue rolling to wound until you fail to do so. |
|
| Bright Lance |
36"R, S8, AP2, Assault 1.
Treats AV > 12 as 12. |
|
| CC Weapon |
+1A if used with another CCW /
pistol. |
|
| Firepike |
18"R, S8, AP1, Assault 1.
+D6 AP at 9". |
|
| Flamer |
Template, S4, AP5, Assault 1. |
|
| Fusion Gun |
12"R, S6, AP1, Assault 1.
+D6 AP at 6". |
|
| Haywire Grenades |
Use against vehicles or
immobilised Dreadnoughts. Each model using the grenades rolls 1D6: 1 = no effect, 2-5 =
glancing hit, 6 = penetrating hit. |
|
| Linked Shuriken Catapults |
12"R, S4, AP5, Assault 2,
Linked. |
|
| Mandiblasters |
Mandiblasters can be used in
close combat if their wearer is within 2" of an enemy. They strike at +2 Initiative,
inflicting an S4 hit on a roll of 4+. |
|
| Meltabombs |
When assaulting vehicles or
immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6. |
|
| Plasma Grenades |
Negates effects of cover in
combat. |
|
| Pulse Laser |
48"R, S8, AP2, Heavy D3. |
|
| Reaper Launcher |
48"R, S5, AP3, Heavy 2. |
|
| Scatter Laser |
36"R, S6, AP6, Heavy D6. |
|
| Shuriken Cannon |
24"R, S6, AP5, Heavy 3. |
|
| Shuriken Catapult |
12"R, S4, AP5, Assault 2. |
|
| Shuriken Pistol |
12"R, S4, AP5, Pistol. |
|
| Star Cannon |
36"R, S6, AP2, Heavy 3. |
|
| Wailing Doom |
No armour save in close combat. |
|
| Witchblade |
Wounds on 2+. 3 * St + D6 AP. |
|
| Total Army Cost: 1498 Pts. |
Notes:
Fleet of Foot: Instead of shooting, any Eldar unit can move an extra D6 inches in it's
Shooting phase, unmodified for cover. The Avatar, vehicles and Jetbikes, Dark Reapers, any
unit with a Grav-Platform and any model with a save of 3+ or better (apart from Dire
Avengers, Howling Banshees and Fire Dragon Exarchs) cannot use this rule.
Models in Army: 55
|
Validation Results:
Roster satisfies all enforced validation rules
|
| Troop Type |
Count |
Unused |
Points |
Unused |
Percent |
| HQ (>=1unit <=2unit) |
2 |
0 |
181 |
1319 |
12% |
| Elite (<=3unit) |
2 |
1 |
260 |
1240 |
17% |
| Troops (>=2unit <=6unit) |
4 |
2 |
387 |
1113 |
25% |
| Fst. Atck. (<=3unit) |
1 |
2 |
210 |
1290 |
14% |
| Hvy. Supp. (<=3unit) |
3 |
0 |
460 |
1040 |
30% |
| Other (N/A) |
0 |
n/a |
0 |
1500 |
0% |
| Equipment Summary |
4 |
n/a |
80 |
n/a |
5% |
|