| Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Armor |
Cost |
| Warboss |
1 |
5 |
2 |
5 |
4 |
3 |
4 |
4/5 |
9 |
4+ |
415 |
Independent character (unless accompanied by
a bodyguard).
Choppa
Slugga |
| 'Eavy Armour |
4+ Armour save. |
[8] |
| Rokkit Nobz (BodyG) |
3 |
4 |
2 |
4/8 |
4 |
2 |
3 |
3 |
7 |
2+ |
[344] |
Mega Armour
Shoota / Rokkit Launcha
Power Klaw |
| Mekboy |
1 |
4 |
2 |
3 |
4 |
1 |
2 |
2 |
7 |
6+ |
[31] |
Slugga
Kustom Force Field |
| Scorcha Nob
(BodyG) #1 |
1 |
4 |
2 |
4/8 |
4 |
2 |
3 |
3 |
7 |
2+ |
[58] |
Mega Armour
Shoota / Skorcha
Power Klaw |
| Shooty Nob (BodyG)
#2 |
1 |
4 |
2 |
4/8 |
4 |
2 |
3 |
3 |
7 |
2+ |
[52] |
Mega Armour
Power Klaw
Shoota |
| Kustom Job:
Shootier |
Makes a Shoota or Slugga S5. |
[2] |
| Trukk |
1 |
- |
2 |
- |
- |
- |
- |
- |
- |
10/10/10 |
[38] |
Fast, Open-topped.
Big Shoota (x1) |
| Stormboyz |
10 |
4 |
2 |
3 |
4 |
1 |
2 |
2/3 |
7 |
6+ |
176 |
Move 12". If model starts or ends in
difficult terrain, roll a D6- on a 6 it crashes and is removed. Flee & pursue
3d6".
Slugga & Choppa |
| Nob |
1 |
4 |
2 |
4 |
4 |
2 |
3 |
3/4 |
7 |
6+ |
[26] |
Choppa
Slugga |
| Shoota Boyz |
9 |
4 |
2 |
3 |
4 |
1 |
2 |
2 |
7 |
6+ |
123 |
Shoota (x6)
Rokkit Launcha (x3) |
| Nob |
1 |
4 |
2 |
4 |
4 |
2 |
3 |
3 |
7 |
4+ |
[36] |
| Rokkit Launcha |
| 'Eavy Armour |
4+ Armour save. |
[8] |
| Slugga Boyz |
10 |
4 |
2 |
3 |
4 |
1 |
2 |
2/3* |
7 |
6+ |
133 |
Slugga & Choppa (x7)
Rokkit Launcha (x3) |
| Nob |
1 |
4 |
2 |
4 |
4 |
2 |
3 |
3 |
7 |
6+ |
[28] |
| Rokkit Launcha |
| Tankbustas |
4 |
4 |
2 |
3 |
4 |
1 |
2 |
2/3* |
7 |
6+ |
105 |
Tank Hunters: The mob always passes Tank
Shock tests, and adds +1 to all Armour Penetration rolls.
Frag Stikkbomz
Tankbusta Bomz
Slugga & CC Weapon (x1)
Rokkit Launcha (x3) |
| Nob |
1 |
4 |
2 |
4 |
4 |
2 |
3 |
3 |
7 |
4+ |
[40] |
Frag Stikkbomz
Tankbusta Bomz
Choppa
Rokkit Launcha |
| 'Eavy Armour |
4+ Armour save. |
[8] |
| Trukk Boyz |
9 |
4 |
2 |
3 |
4 |
1 |
2 |
2/3* |
7 |
6+ |
157 |
The Trukk Boyz only take a wound on a 6
(instead of a 4+) if their Trukk is destroyed with them in it.
Slugga & Choppa (x8)
Rokkit Launcha (x1) |
| Nob |
1 |
4 |
2 |
4 |
4 |
2 |
3 |
3 |
7 |
4+ |
[36] |
Choppa
Rokkit Launcha |
| 'Eavy Armour |
4+ Armour save. |
[8] |
| Trukk |
1 |
- |
2 |
- |
- |
- |
- |
- |
- |
10/10/10 |
[35] |
Fast, Open-topped.
Rokkit Launcha (x1) |
| Warbike Squadron |
5 |
4 |
2 |
3 |
4/5 |
1 |
2 |
2 |
7 |
6+ |
150 |
The Warbikes, and any unit behind them
relative to the enemy unit shooting at them, count as in 5(I)+ Cover to shooting. If they
charge, in the first round of combat the Orks go first, making a shooting attack instead
of attacking before their opponents can retaliate. Warbikes are completely immune to the
effects of morale and pinning.
Twin-Linked Big Shootas (x5) |
| Killer Kan |
3 |
4 |
2 |
5/10 |
- |
- |
2 |
2 |
- |
11/11/10 |
135 |
Dreadnought CC Weapon
Rokkit Launcha (x2)
Skorcha (x1) |
| Big Mek |
1 |
4 |
2 |
4 |
4 |
2 |
3 |
3 |
7 |
6+ |
66 |
Independent character (unless accompanied by
a bodyguard).
Slugga
Kustom Force Field |
| Grot Oiler |
Each Oiler in base contact with
a Mek gives him a +1 bonus when fixing vehicles, up to +3, but a '1' is still a '1'. |
[6] |
| Grot |
1 |
2 |
2 |
2 |
2 |
1 |
2 |
1 |
5 |
- |
[0] |
| Grot Oiler |
Each Oiler in base contact with
a Mek gives him a +1 bonus when fixing vehicles, up to +3, but a '1' is still a '1'. |
[6] |
| Grot |
1 |
2 |
2 |
2 |
2 |
1 |
2 |
1 |
5 |
- |
[0] |
| Grot Oiler |
Each Oiler in base contact with
a Mek gives him a +1 bonus when fixing vehicles, up to +3, but a '1' is still a '1'. |
[6] |
| Grot |
1 |
2 |
2 |
2 |
2 |
1 |
2 |
1 |
5 |
- |
[0] |
| Mek's Tools |
May be used on an 'Immobilised'
or 'Weapon Destroyed' vehicle, or a damaged Big Gun, instead of shooting or fighting. At
the end of the turn, roll a D6- on a 6 one bit of damage is repaired, on a 2-5 nothing
happens, on a 1 you can't try again until the vehicle / weapon recieves further damage. |
[2] |
| Big Gunz Battery |
1 |
- |
- |
- |
- |
- |
- |
- |
- |
10 |
39 |
Randomise hits between the Gun and Krew; on
a 1-4 the Krew is hit, on a 5+ the Guns are hit (it has Armour 10 all round and is
destroyed by any glancing or penetrating hits).
Zzap Gun |
| Krew |
5 |
2 |
2 |
2 |
2 |
1 |
2 |
1 |
5 |
- |
[15] |