Gobstyk's Gaming
Club

Gareth Hamilton's
Imperial Guard Roster

Home
Up

 

1500 Pt. Imperial Guard Army

Gareth Hamilton
Silver Membership Army

 

Unit Name ## WS BS St To Wo In At Ld Armor Cost
Colonel 1 4 4 3 3 3 4 3/4 9 4+ 111
Any Imperial Guard unit within 12" of a Command HQ may use the Ld of the officer leading it for all Ld tests.
Plasma Pistol
Power Weapon
  Carapace Armour Gives a 4+ Armour save. [5]
  Command Section 3 3 3 3 3 1 3 1 7 5+ [16]
Lasgun (x2)
Flamer (x1)
    Standard Bearer 1 3 3 3 3 1 3 1 7 5+ [10]
Any unit within 12" of the Standard Bearer may re-roll failed Morale checks.
Lasgun
Anti-Tank Squad 6 3 3 3 3 1 3 1 7 5+ 125
The AT squad may fight seperately from it's command platoon on the battlefield.
Lasgun (x3)
Lascannon (x3)
Mortar Squad 6 3 3 3 3 1 3 1 7 5+ 95
The Mortar squad may fight seperately from it's command platoon on the battlefield.
Lasgun (x3)
Mortar (x3)
Storm Troopers 9 3 4 3 3 1 3 1 8 4+ 162
Carapace Armour: 4+ save. Targeters: Before shooting, you can measure the range to a target. After any Targeters have been used, no Guess Range weapons may be fired. The squad may Deep Strike or Infiltrate if allowed by the scenario, as long as they're not in a Chimera...
Hellgun (x7)
Meltagun (x1)
Plasma Rifle (x1)
Frag Grenades
  Veteran Sergeant 1 3 4 3 3 1 3 2 8 4+ [34]
Hellgun
Plasma Pistol
Frag Grenades
    Targeter Before shooting, you can measure the range to a target. After any Targeters have been used, no Guess Range weapons may be fired. [0]
    Carapace Armour Gives a 4+ Armour save. [0]
    Scanner If Infiltrators set up within 4d6" of a unit with an Auspex, the unit can fire once at the Infiltrators before the battle begins (or sound the alarm in a Raid). [2]
Ogryns 5 4 3 5 4 3 3 2 8 5+ 240
It's dark in dere: Ogryns won't get into their Chimera unless there's an Officer or Commissar within 12".
Ripper Gun & CC Weapon (x5)
  Chimera 1 - 3 - - - - - - 12/10/10 [90]
Tank.
Turret Heavy Flamer
Hull Heavy Bolter
    Rough Terrain Modification Re-roll failed terrain test if move < 6". [5]
Lieutenant Platoon A (Lieut) 1 3 3 3 3 1 3 2 8 5+ 41
Bolt Pistol
  Command Section 4 3 3 3 3 1 3 1 7 5+ [3]
Lasgun (x3)
Flamer (x1)
Infantry Squad 9 3 3 3 3 1 3 1 7 5+ 78
Commander: Lieutenant Platoon A (Lieut)
Lasgun (x7)
Heavy Bolter (x1)
Plasma Rifle (x1)
  Sergeant 1 3 3 3 3 1 3 1 7 5+ [6]
Lasgun
Infantry Squad 9 3 3 3 3 1 3 1 7 5+ 78
Commander: Lieutenant Platoon A (Lieut)
Lasgun (x7)
Heavy Bolter (x1)
Plasma Rifle (x1)
  Sergeant 1 3 3 3 3 1 3 1 7 5+ [6]
Lasgun
Lieutenant Platoon B (Lieut) 1 3 3 3 3 1 3 2 8 5+ 39
Shotgun
  Command Section 4 3 3 3 3 1 3 1 7 5+ [3]
Lasgun (x3)
Flamer (x1)
Infantry Squad 9 3 3 3 3 1 3 1 7 5+ 78
Commander: Lieutenant Platoon B (Lieut)
Lasgun (x7)
Heavy Bolter (x1)
Plasma Rifle (x1)
  Sergeant 1 3 3 3 3 1 3 1 7 5+ [6]
Lasgun
Infantry Squad 9 3 3 3 3 1 3 1 7 5+ 78
Commander: Lieutenant Platoon B (Lieut)
Lasgun (x7)
Heavy Bolter (x1)
Plasma Rifle (x1)
  Sergeant 1 3 3 3 3 1 3 1 7 5+ [6]
Lasgun
Rough Rider Squad 5 3 3 3 3 1 3 1/2* 7 5+ 102
Cavalry: Assault 12". If moving through difficult terrain, roll a D6- on a 1-5 the model moves as normal, on a 6 it is removed. Flee & pursue 3D6". Can use cover only if they didn't move. Trot: Rough Riders can move 9" in the movement phase, but if they do they can only move 9" in the Assault phase. Trotting units can only shoot pistol weapons and cannot enter or cross difficult terrain. If a Commissar accompanies the Sergeant of a Rough Rider unit, he receives a horse at no extra cost.
Hunting Lance
Laspistol & CCW (x4)
Meltagun (x1)
  Veteran Sergeant 1 3 3 3 3 1 3 2/3 8 5+ [32]
Hunting Lance
CC Weapon
Plasma Pistol
Leman Russ Battle Tank 1 - 3 - - - - - - 14/12/10 145
Tank.
Turret Battle Cannon
Hull Heavy Bolter
Basilisk 1 - 3 - - - - - - 12/10/10 126
Tank, Open-Topped.
Indirect Fire Capability; May fire indirectly. If it does so, the Earthshaker Cannon becomes G36"-240", S9, AP3, Ordnance 1, Blast (and uses the Barrage rules).
Earthshaker Cannon
Hull Heavy Bolter
Total Army Cost: 1498 Pts.
Validation Results:
Roster satisfies all enforced validation rules
Models in army: 91
Troop Type Count Points Unused Percent
HQ (1 - 2) 1 111 n/a 7%
Elite (0 - 3) 2 402 n/a 26%
Troops (2 - 6) 2 80 n/a 5%
Fst. Atck. (0 - 3) 1 102 n/a 6%
Hvy. Supp. (0 - 3) 2 271 n/a 18%
Other 6 532 n/a 35%
Equipment Summary 6 13 n/a 0%

Roster created with Army Builder -
Copyright (c) 1998,1999 by Lone Wolf Development, Inc.