| Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Armor |
Cost |
| Colonel |
1 |
4 |
4 |
3 |
3 |
3 |
4 |
3/4 |
9 |
4+ |
111 |
Any Imperial Guard unit within 12" of a
Command HQ may use the Ld of the officer leading it for all Ld tests.
Plasma Pistol
Power Weapon |
| Carapace Armour |
Gives a 4+ Armour save. |
[5] |
| Command Section |
3 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[16] |
Lasgun (x2)
Flamer (x1) |
| Standard Bearer |
1 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[10] |
Any unit within 12" of the Standard
Bearer may re-roll failed Morale checks.
Lasgun |
| Anti-Tank Squad |
6 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
125 |
The AT squad may fight seperately from it's
command platoon on the battlefield.
Lasgun (x3)
Lascannon (x3) |
| Mortar Squad |
6 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
95 |
The Mortar squad may fight seperately from
it's command platoon on the battlefield.
Lasgun (x3)
Mortar (x3) |
| Storm Troopers |
9 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
8 |
4+ |
162 |
Carapace Armour: 4+ save. Targeters: Before
shooting, you can measure the range to a target. After any Targeters have been used, no
Guess Range weapons may be fired. The squad may Deep Strike or Infiltrate if allowed by
the scenario, as long as they're not in a Chimera...
Hellgun (x7)
Meltagun (x1)
Plasma Rifle (x1)
Frag Grenades |
| Veteran Sergeant |
1 |
3 |
4 |
3 |
3 |
1 |
3 |
2 |
8 |
4+ |
[34] |
Hellgun
Plasma Pistol
Frag Grenades |
| Targeter |
Before shooting, you can
measure the range to a target. After any Targeters have been used, no Guess Range weapons
may be fired. |
[0] |
| Carapace Armour |
Gives a 4+ Armour save. |
[0] |
| Scanner |
If Infiltrators set up within
4d6" of a unit with an Auspex, the unit can fire once at the Infiltrators before the
battle begins (or sound the alarm in a Raid). |
[2] |
| Ogryns |
5 |
4 |
3 |
5 |
4 |
3 |
3 |
2 |
8 |
5+ |
240 |
It's dark in dere: Ogryns won't get into
their Chimera unless there's an Officer or Commissar within 12".
Ripper Gun & CC Weapon (x5) |
| Chimera |
1 |
- |
3 |
- |
- |
- |
- |
- |
- |
12/10/10 |
[90] |
Tank.
Turret Heavy Flamer
Hull Heavy Bolter |
| Rough Terrain Modification |
Re-roll failed terrain test if
move < 6". |
[5] |
| Lieutenant Platoon A (Lieut) |
1 |
3 |
3 |
3 |
3 |
1 |
3 |
2 |
8 |
5+ |
41 |
| Bolt Pistol |
| Command Section |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[3] |
Lasgun (x3)
Flamer (x1) |
| Infantry Squad |
9 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
78 |
Commander: Lieutenant Platoon A (Lieut)
Lasgun (x7)
Heavy Bolter (x1)
Plasma Rifle (x1) |
| Sergeant |
1 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[6] |
| Lasgun |
| Infantry Squad |
9 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
78 |
Commander: Lieutenant Platoon A (Lieut)
Lasgun (x7)
Heavy Bolter (x1)
Plasma Rifle (x1) |
| Sergeant |
1 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[6] |
| Lasgun |
| Lieutenant Platoon B (Lieut) |
1 |
3 |
3 |
3 |
3 |
1 |
3 |
2 |
8 |
5+ |
39 |
| Shotgun |
| Command Section |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[3] |
Lasgun (x3)
Flamer (x1) |
| Infantry Squad |
9 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
78 |
Commander: Lieutenant Platoon B (Lieut)
Lasgun (x7)
Heavy Bolter (x1)
Plasma Rifle (x1) |
| Sergeant |
1 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[6] |
| Lasgun |
| Infantry Squad |
9 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
78 |
Commander: Lieutenant Platoon B (Lieut)
Lasgun (x7)
Heavy Bolter (x1)
Plasma Rifle (x1) |
| Sergeant |
1 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[6] |
| Lasgun |
| Rough Rider Squad |
5 |
3 |
3 |
3 |
3 |
1 |
3 |
1/2* |
7 |
5+ |
102 |
Cavalry: Assault 12". If moving through
difficult terrain, roll a D6- on a 1-5 the model moves as normal, on a 6 it is removed.
Flee & pursue 3D6". Can use cover only if they didn't move. Trot: Rough Riders
can move 9" in the movement phase, but if they do they can only move 9" in the
Assault phase. Trotting units can only shoot pistol weapons and cannot enter or cross
difficult terrain. If a Commissar accompanies the Sergeant of a Rough Rider unit, he
receives a horse at no extra cost.
Hunting Lance
Laspistol & CCW (x4)
Meltagun (x1) |
| Veteran Sergeant |
1 |
3 |
3 |
3 |
3 |
1 |
3 |
2/3 |
8 |
5+ |
[32] |
Hunting Lance
CC Weapon
Plasma Pistol |
| Leman Russ Battle Tank |
1 |
- |
3 |
- |
- |
- |
- |
- |
- |
14/12/10 |
145 |
Tank.
Turret Battle Cannon
Hull Heavy Bolter |
| Basilisk |
1 |
- |
3 |
- |
- |
- |
- |
- |
- |
12/10/10 |
126 |
Tank, Open-Topped.
Indirect Fire Capability; May fire indirectly. If it does so, the Earthshaker Cannon
becomes G36"-240", S9, AP3, Ordnance 1, Blast (and uses the Barrage rules).
Earthshaker Cannon
Hull Heavy Bolter |