| Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
| Seer Council (HQ) |
0 |
No Stats: - |
380 |
| Farseer |
1 |
5 |
5 |
3 |
4 |
3 |
5 |
1/2 |
10 |
4(I)+ |
[151] |
| Independent Character; Psyker; Shuriken
Pistol (x1); Witchblade (x1) |
| Ghosthelm |
Ignore Perils of the Warp on a
4+. Daemons fighting the wearer 1/2 WS. |
[5] |
| Runes of Witnessing |
When making Psychic tests, roll
3D6 and discard the highest dice. |
[5] |
| Spirit Stones |
A Farseer with Spirit Stones
can use two different Powers every turn. |
[40] |
| Mind War |
Choose an enemy model within
18". The Farseer and this model roll 1D6 and add Ld - for each point the Farseer wins
by, the enemy suffers 1 wound. |
[15] |
| Guide |
At the start of the Eldar turn,
nominate one Eldar unit within 6". This unit may re-roll missed shooting 'to hit'
rolls until the start of the next Eldar turn (Guess Range weapons can re-roll the scatter
dice). |
[30] |
| Farseer |
1 |
5 |
5 |
3 |
4 |
3 |
5 |
1/2 |
10 |
4(I)+ |
[141] |
| Independent Character; Psyker; Shuriken
Pistol (x1); Witchblade (x1) |
| Ghosthelm |
Ignore Perils of the Warp on a
4+. Daemons fighting the wearer 1/2 WS. |
[5] |
| Runes of Witnessing |
When making Psychic tests, roll
3D6 and discard the highest dice. |
[5] |
| Spirit Stones |
A Farseer with Spirit Stones
can use two different Powers every turn. |
[40] |
| Mind War |
Choose an enemy model within
18". The Farseer and this model roll 1D6 and add Ld - for each point the Farseer wins
by, the enemy suffers 1 wound. |
[15] |
| Fortune |
At the start of the Eldar turn,
nominate one Eldar unit within 6". This unit may re-roll armour saves or cover saves
until the start of the next Eldar turn. |
[20] |
| Warlocks |
1 |
4 |
4 |
3 |
3 |
1 |
4 |
1/2 |
8 |
4(I)+ |
[111] |
| Psychic Powers; Shuriken Pistol (x1);
Witchblade (x1) |
| Enhance |
The Warlock's squad gain +1WS
and +1I (Not shown on profile). |
[15] |
| Warlocks #1 |
1 |
4 |
4 |
3 |
3 |
1 |
4 |
1/2 |
8 |
4(I)+ |
[32] |
| Shuriken Pistol (x1); Witchblade (x1) |
| Augment |
When a Farseer in the Seer
Council uses a psychic power, the Warlock can make a Psychic test. If he succeeds, the
Farseers range is doubled (note that you can't double a double or use this power more than
once per turn). A warlock must be in the Seer Council to use this power. If one warlock
fails his psychic test, another with Augment can try instead. |
[5] |
| Warlocks #2 |
1 |
4 |
4 |
3 |
3 |
1 |
4 |
1/2 |
8 |
4(I)+ |
[37] |
| Shuriken Pistol (x1); Witchblade (x1) |
| Embolden |
The Warlock's squad may re-roll
any Morale checks or Pinning tests. |
[10] |
| Avatar of Khaine (HQ) |
1 |
10 |
- |
6 |
6 |
4 |
5 |
3 |
10 |
5(I)+ |
80 |
| Fearless; Inspiring; Independent Character;
Monstrus Creature; Daemon; Wailing Doom |
| Fire Dragons (Elites) |
4 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
9 |
4+ |
129 |
| Fusion Gun; Meltabombs |
| Exarch |
1 |
5 |
5 |
3 |
3 |
1 |
6 |
2 |
9 |
3+ |
[61] |
| Firepike; Meltabombs |
| Tank Hunter |
The Exarch may re-roll all AP
rolls. |
[15] |
| Striking Scorpions (Elites) |
4 |
4 |
4 |
4 |
3 |
1 |
5 |
1/2 |
9 |
3+ |
117 |
| Mandiblasters; Shuriken Pistol & CCW |
| Exarch |
1 |
5 |
5 |
4/9 |
3 |
1 |
6 |
2/3 |
9 |
3+ |
[53] |
| Mandiblasters; Scorpion's Claw; Shuriken
Pistol |
| Crushing Blow |
+1 Strength (included on
profile). |
[10] |
| Howling Banshees (Elites) |
4 |
4 |
4 |
3 |
3 |
1 |
5 |
1/2 |
9 |
4+ |
109 |
| Power Weapon; Shuriken Pistol; Banshee Mask |
| Exarch |
1 |
5 |
5 |
3/5 |
3 |
1 |
6 |
2 |
9 |
3+ |
[45] |
| Executioner; Shuriken Pistol; Banshee Mask |
| Acrobatic |
Before attacking in CC, the
Exarch may be repositioned in contact with any enemy model in the opposing unit. |
[8] |
| Black Guardian Defender Squad (Troops) |
16 |
3 |
4 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
178 |
| Shuriken Catapult |
| Warlock |
1 |
4 |
4 |
3 |
3 |
1 |
4 |
1 |
8 |
4(I)+ |
[50] |
| Shuriken Pistol (x1); Singing Spear |
| Conceal |
The Warlock's whole squad
always has a 5+ cover save. |
[20] |
| Black Guardian Defender Squad (Troops) |
12 |
3 |
4 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
146 |
| Shuriken Catapult |
| Black Grav Platform & Crew |
2 |
3 |
4 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
[50] |
| Move and fire; Shuriken Catapult (x2); Star
Cannon (x1) |
| Guardian Defender Squad (Troops) |
12 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
96 |
| Shuriken Catapult |
| Fire Prism (Heavy Support) |
1 |
BS: 3 Front: 12 Side: 12 Rear: 10 |
145 |
| Skimmer; Tank; Fast; Linked Shuriken
Catapults; Prism Cannon |
| Crystal Targetting Matrix |
The vehicle can fire at any
point in the Movement Phase, instead of in the Shooting Phase. The TOTAL distance moved
(i.e., before and after shooting) determines how many weapons may be fired. |
[30] |
| Wraithlord (Heavy Support) |
1 |
4 |
4 |
5/10 |
8 |
3 |
4 |
2/3 |
10 |
3+ |
120 |
| Implacable Advance; Fearless; Flamer (x2);
Star Cannon |
| Option Footnotes: |
|
|
| Banshee Mask |
Always strike first in the
first round of an assault. If both sides always strike first, they go simultaneously. |
|
| CC Weapon |
+1A if used with another CCW /
pistol. |
|
| Executioner |
No armour save in close combat.
+2S (included on profile). |
|
| Firepike |
18"R, S8, AP1, Assault 1.
+D6 AP at 9". |
|
| Flamer |
Template, S4, AP5, Assault 1. |
|
| Fusion Gun |
12"R, S6, AP1, Assault 1.
+D6 AP at 6". |
|
| Linked Shuriken Catapults |
12"R, S4, AP5, Assault 2,
Linked. |
|
| Mandiblasters |
Mandiblasters can be used in
close combat if their wearer is within 2" of an enemy. They strike at +2 Initiative,
inflicting an S4 hit on a roll of 4+. |
|
| Meltabombs |
When assaulting vehicles or
immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6. |
|
| Power Weapon |
No armour save in close combat. |
|
| Prism Cannon |
60"R, S9, AP2, Heavy 1
Blast. |
|
| Scorpion's Claw |
12"R, S4, AP5, Assault 2.
Doubles Strength and no armour save in Close Combat, but always attacks last. |
|
| Shuriken Catapult |
12"R, S4, AP5, Assault 2. |
|
| Shuriken Pistol |
12"R, S4, AP5, Pistol. |
|
| Singing Spear |
12"R, Wounds on 2+, AP-,
Assault 1. May be used in close combat OR shooting, but not both in the same turn. Against
vehicles, has 3*St + D6 AP. |
|
| Star Cannon |
36"R, S6, AP2, Heavy 3. |
|
| Wailing Doom |
No armour save in close combat. |
|
| Witchblade |
Wounds on 2+. 3 * St + D6 AP. |
|