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1500 Pts - Blood Angels Army RICK'S SILVER MEMBER ARMY

 

Unit Name ## WS BS St To Wo In At Ld Save Cost
Chaplain 1 5 5 4 4 2 5 4/5 9 3+/4(I)+ 206
Bolt Pistol; Crozius Arcanum; Rosarius
  Terminator Honours +1 Attacks. [15]
  Melta Bombs When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6. [5]
  Death Company 5 4 4 4 4 1 4 2 9 3+/4*+ [5]
Each member of the Death Company is armed with a Bolt Pistol & CC Weapon, Bolter or Bolt Pistol & Power Weapon / Power Fist (Veteran Sergeants only); The Death Company may only be led by a Chaplain or Sanguinary High Priest without an Honour Guard; If it is not led, the Company must move toward the nearest enemy unit and assault it as fast as possible; Fearless; Ignore Injury; Bolter / Bolt Pstl. & CCW; Frag Grenades
    Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [5]
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Supercharged Engine; Storm Bolter
      Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Unit Name ## WS BS St To Wo In At Ld Save Cost
Veteran Assault Squad 6 4 4 4 4 1 4 1/2* 9 3+ 208
Bolt Pistol & CCWep. (x6); Frag Grenades; Jump Packs
  Veteran Sergeant 1 4 4 4 4 1 4 2/3 9 3+ [40]
Bolt Pistol & CCWep.; Frag Grenades; Jump Packs
Unit Name ## WS BS St To Wo In At Ld Save Cost
'Furioso' Dreadnought 1 WS: 4 BS: 4 S: 6/10 I: 4 A: 2/3 110
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Heavy Flamer; Meltagun
  Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Unit Name ## WS BS St To Wo In At Ld Save Cost
Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 173
Bolter (x8); Plasma Rifle (x1)
  Veteran Sergeant 1 4 4 4 4 1 4 2 9 3+ [32]
Bolter
    Auspex If Infiltrators set up within 4d6" of a unit with an Auspex, the unit can fire once at the Infiltrators before the battle begins. [2]
Unit Name ## WS BS St To Wo In At Ld Save Cost
Tactical Squad 5 4 4 4 4 1 4 1 8 3+ 201
Bolter (x4); Flamer (x1)
  Veteran Sergeant 1 4 4 4 4 1 4 2/3 9 3+ [30]
Bolt Pistol & CCWep.
  Razorback APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [90]
Carries up to 6 Space Marines; Tank; Supercharged Engine; Twin Heavy Bolters
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Unit Name ## WS BS St To Wo In At Ld Save Cost
Tactical Squad 5 4 4 4 4 1 4 1 8 3+ 201
Bolter (x4); Flamer (x1)
  Veteran Sergeant 1 4 4 4 4 1 4 2/3 9 3+ [30]
Bolt Pistol & CCWep.
  Razorback APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [90]
Carries up to 6 Space Marines; Tank; Supercharged Engine; Twin Heavy Bolters
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Unit Name ## WS BS St To Wo In At Ld Save Cost
Dreadnought 1 WS: 4 BS: 4 S: 6/10 I: 4 A: 2 120
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Dread. CC Weapon; Storm Bolter; Multi-Melta
  Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Unit Name ## WS BS St To Wo In At Ld Save Cost
Attack Bike Squadron 2 4 4 4 5 1 4 2 8 2+ 130
Bikes; Twin Bolter & 2 Bolt P.; Multi-Melta (x2)
Unit Name ## WS BS St To Wo In At Ld Save Cost
Attack Bike Squadron 3 4 4 4 5 1 4 2 8 2+ 150
Bikes; Twin Bolter & 2 Bolt P.; Heavy Bolter (x3)
Option Footnotes:
 
  2 Dreadnought CC Ws. No armour save in close combat. If one weapon is destroyed, the dreadnought reverts to 2A. If both are destroyed, it's Strength falls to 6. Tear Attack: use 2d6+S to work out AP vs vehicles.  
  Bolt Pistol 12"R, S4, AP5, Pistol.  
  Bolt Pistol 12"R, S4, AP5, Pistol.  
  Bolter 24"R, S4, AP5, Rapid Fire.  
  Close Combat Weapon +1A if used with another Pistol or Close Combat Weapon.  
  Crozius Arcanum No armour save in close combat.  
  Dread. CC Weapon No armour save. If destroyed, use S before the /.  
  Flamer Template, S4, AP5, Assault 1.  
  Frag Grenades When attacking troops in cover, both sides go simultaneosly. Power Fists still go last.  
  Heavy Bolter 36"R, S5, AP4, Heavy 3.  
  Heavy Flamer Template, S5, AP4, Assault 1.  
  Meltagun 12"R, S8, AP1, +D6 AP at 6".  
  Multi-Melta 24"R, S8, AP1, Heavy 1, +D6 AP at 12".  
  Plasma Rifle 24"R, S7, AP2, Rapid Fire. Overheats- if you roll a '1' to hit, make a save or take a wound.  
  Power Fist Doubles strength, always go last & no armour save in close combat.  
  Power Weapon No armour save in close combat.  
  Storm Bolter 24"R, S4, AP5, Assault 2.  
  Supercharged Engine At the end of it's movement, the vehicle may go up to 6" straight forward after making a difficult terrain check (but cannot fire if it does so). Troops may disembark normally.  
  Twin Bolter 24"R, S4, AP5, Rapid Fire, Linked. Always fires as if stationary.  
  Twin Heavy Bolters 36"R, S5, AP4, Heavy 3, Linked.  
Total Army Cost: 1499 Pts.
Notes:
Black Rage
If Deep Strike is allowed, the army may deploy in Drop Pods.
And They Shall Know No Fear rules apply to all Space Marines.

Models in Army: 45


Validation Results:
Roster satisfies all enforced validation rules


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