| Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
| Chaplain |
1 |
5 |
5 |
4 |
4 |
2 |
5 |
4/5 |
9 |
3+/4(I)+ |
206 |
| Bolt Pistol; Crozius Arcanum; Rosarius |
| Terminator Honours |
+1 Attacks. |
[15] |
| Melta Bombs |
When assaulting vehicles or
immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6. |
[5] |
| Death Company |
5 |
4 |
4 |
4 |
4 |
1 |
4 |
2 |
9 |
3+/4*+ |
[5] |
| Each member of the Death Company is armed
with a Bolt Pistol & CC Weapon, Bolter or Bolt Pistol & Power Weapon / Power Fist
(Veteran Sergeants only); The Death Company may only be led by a Chaplain or Sanguinary
High Priest without an Honour Guard; If it is not led, the Company must move toward the
nearest enemy unit and assault it as fast as possible; Fearless; Ignore Injury; Bolter /
Bolt Pstl. & CCW; Frag Grenades |
| Rhino APC |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
[5] |
| Carries up to 10 Space Marines; Tank; If
immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6;
Supercharged Engine; Storm Bolter |
| Extra Armour |
Count 'Crew Stunned' results as
'Crew Shaken'. |
[5] |
| Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
| Veteran Assault Squad |
6 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2* |
9 |
3+ |
208 |
| Bolt Pistol & CCWep. (x6); Frag
Grenades; Jump Packs |
| Veteran Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[40] |
| Bolt Pistol & CCWep.; Frag Grenades;
Jump Packs |
| Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
| 'Furioso' Dreadnought |
1 |
WS: 4 BS: 4 S: 6/10 I: 4 A: 2/3 |
110 |
| Front Armour: 12; Side Armour: 12; Rear
Armour: 10; Walker; Heavy Flamer; Meltagun |
| Extra Armour |
Count 'Crew Stunned' results as
'Crew Shaken'. |
[5] |
| Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
| Tactical Squad |
9 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
173 |
| Bolter (x8); Plasma Rifle (x1) |
| Veteran Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2 |
9 |
3+ |
[32] |
| Bolter |
| Auspex |
If Infiltrators set up within
4d6" of a unit with an Auspex, the unit can fire once at the Infiltrators before the
battle begins. |
[2] |
| Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
| Tactical Squad |
5 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
201 |
| Bolter (x4); Flamer (x1) |
| Veteran Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[30] |
| Bolt Pistol & CCWep. |
| Razorback APC |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
[90] |
| Carries up to 6 Space Marines; Tank;
Supercharged Engine; Twin Heavy Bolters |
| Extra Armour |
Count 'Crew Stunned' results as
'Crew Shaken'. |
[5] |
| Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
| Tactical Squad |
5 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
201 |
| Bolter (x4); Flamer (x1) |
| Veteran Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[30] |
| Bolt Pistol & CCWep. |
| Razorback APC |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
[90] |
| Carries up to 6 Space Marines; Tank;
Supercharged Engine; Twin Heavy Bolters |
| Extra Armour |
Count 'Crew Stunned' results as
'Crew Shaken'. |
[5] |
| Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
| Dreadnought |
1 |
WS: 4 BS: 4 S: 6/10 I: 4 A: 2 |
120 |
| Front Armour: 12; Side Armour: 12; Rear
Armour: 10; Walker; Dread. CC Weapon; Storm Bolter; Multi-Melta |
| Extra Armour |
Count 'Crew Stunned' results as
'Crew Shaken'. |
[5] |
| Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
| Attack Bike Squadron |
2 |
4 |
4 |
4 |
5 |
1 |
4 |
2 |
8 |
2+ |
130 |
| Bikes; Twin Bolter & 2 Bolt P.;
Multi-Melta (x2) |
| Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
| Attack Bike Squadron |
3 |
4 |
4 |
4 |
5 |
1 |
4 |
2 |
8 |
2+ |
150 |
| Bikes; Twin Bolter & 2 Bolt P.; Heavy
Bolter (x3) |
| Option Footnotes: |
|
|
| 2 Dreadnought CC Ws. |
No armour save in close combat.
If one weapon is destroyed, the dreadnought reverts to 2A. If both are destroyed, it's
Strength falls to 6. Tear Attack: use 2d6+S to work out AP vs vehicles. |
|
| Bolt Pistol |
12"R, S4, AP5, Pistol. |
|
| Bolt Pistol |
12"R, S4, AP5, Pistol. |
|
| Bolter |
24"R, S4, AP5, Rapid Fire. |
|
| Close Combat Weapon |
+1A if used with another Pistol
or Close Combat Weapon. |
|
| Crozius Arcanum |
No armour save in close combat. |
|
| Dread. CC Weapon |
No armour save. If destroyed,
use S before the /. |
|
| Flamer |
Template, S4, AP5, Assault 1. |
|
| Frag Grenades |
When attacking troops in cover,
both sides go simultaneosly. Power Fists still go last. |
|
| Heavy Bolter |
36"R, S5, AP4, Heavy 3. |
|
| Heavy Flamer |
Template, S5, AP4, Assault 1. |
|
| Meltagun |
12"R, S8, AP1, +D6 AP at
6". |
|
| Multi-Melta |
24"R, S8, AP1, Heavy 1,
+D6 AP at 12". |
|
| Plasma Rifle |
24"R, S7, AP2, Rapid Fire.
Overheats- if you roll a '1' to hit, make a save or take a wound. |
|
| Power Fist |
Doubles strength, always go
last & no armour save in close combat. |
|
| Power Weapon |
No armour save in close combat. |
|
| Storm Bolter |
24"R, S4, AP5, Assault 2. |
|
| Supercharged Engine |
At the end of it's movement,
the vehicle may go up to 6" straight forward after making a difficult terrain check
(but cannot fire if it does so). Troops may disembark normally. |
|
| Twin Bolter |
24"R, S4, AP5, Rapid Fire,
Linked. Always fires as if stationary. |
|
| Twin Heavy Bolters |
36"R, S5, AP4, Heavy 3,
Linked. |
|