| Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
| Force Commander (HQ) |
1 |
5 |
5 |
4 |
4 |
3 |
5 |
4/5 |
10 |
3+/4(I)+ |
150 |
| Independent Character; Plasma Pistol (x1);
Power Weapon (x1) |
| Melta Bombs |
When assaulting vehicles or
immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6. |
[5] |
| Terminator Honours |
+1 Attacks. |
[15] |
| Iron Halo |
4+ invulnerable save. |
[25] |
| Master Crafted Weapon |
Allows one failed to hit roll
to be re-rolled per turn. Choose which weapon is master-crafted before the battle. |
[15] |
| Dreadnought (Elites) |
1 |
WS: 4 BS: 4 S: 6/10 I: 4 A: 2 |
125 |
| Front Armour: 12; Side Armour: 12; Rear
Armour: 10; Walker; Dread. CC Weapon; Storm Bolter; Twin Lascannon |
| Veteran Squad (Elites) |
9 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2* |
9 |
3+ |
222 |
| Bolt Pistol & CCWep. (x9) |
| Veteran Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[60] |
| Bolt Pistol (x1); Power Weapon (x1) |
| Master Crafted Weapon |
Allows one failed to hit roll
to be re-rolled per turn. Choose which weapon is master-crafted before the battle. |
[15] |
| Scout Squad (Troops) |
5 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
4+ |
113 |
| Infiltrate if allowed (as long as no
Apothecary or Techmarine is present); Roll an extra D6 when moving through difficult
terrain; Sniper Rifle (x4); Heavy Bolter (x1) |
| Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
4+ |
[13] |
| Bolt Pistol & CCWep. |
| Tactical Squad (Troops) |
4 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
186 |
| Bolter (x2); Lascannon (x1); Plasma Gun (x1)
|
| Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
3+ |
[15] |
| Bolt Pistol & CCWep. |
| Razorback APC |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
[90] |
| Carries up to 6 Space Marines; Tank; Twin
Lascannon |
| Tactical Squad (Troops) |
4 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
96 |
| Bolter (x2); Lascannon (x1); Plasma Gun (x1)
|
| Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
3+ |
[15] |
| Bolt Pistol & CCWep. |
| Tactical Squad (Troops) |
4 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
96 |
| Bolter (x2); Lascannon (x1); Plasma Gun (x1)
|
| Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
3+ |
[15] |
| Bolt Pistol & CCWep. |
| Tactical Squad (Troops) |
4 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
96 |
| Bolter (x2); Lascannon (x1); Plasma Gun (x1)
|
| Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
3+ |
[15] |
| Bolt Pistol & CCWep. |
| Tactical Squad (Troops) |
4 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
85 |
| Bolter (x3); Missile Launcher (x1) |
| Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
[15] |
| Bolter |
| Land Speeder (Fast Attack) |
1 |
BS: 4 Front: 10 Side: 10 Rear: 10 |
65 |
| Fast; Skimmer; Multi-Melta (x1) |
| Predator 'Annihilator' (Heavy Support) |
1 |
BS: 4 Front: 13 Side: 11 Rear: 10 |
145 |
| Tank; 2 Sponson Lascannon; Turret Linked
Lascannons |
| Vindicator Assault Tank (Heavy Support) |
1 |
BS: 4 Front: 13 Side: 11 Rear: 10 |
120 |
| Tank; Storm Bolter; Demolisher Cannon |
| Option Footnotes: |
|
|
| Bolt Pistol |
12"R, S4, AP5, Pistol. |
|
| Bolter |
24"R, S4, AP5, Rapid Fire. |
|
| CC Weapon |
+1A if used with another CCW /
pistol. |
|
| Demolisher Cannon |
24"R, S10, AP2, Ord. 1
Blast. |
|
| Dread. CC Weapon |
No armour save. If destroyed,
use S before the /. |
|
| Heavy Bolter |
36"R, S5, AP4, Heavy 3. |
|
| Lascannon |
48"R, S9, AP2, Heavy 1. |
|
| Missile Launcher |
48" R- (S8, AP3, Heavy 1)
OR (S4, AP6, Heavy 1, Blast). |
|
| Multi-Melta |
24"R, S8, AP1, Heavy 1,
+D6 AP at 12". |
|
| Plasma Gun |
24"R, S7, AP2, Rapid Fire.
Overheats- if you roll a '1' to hit, make a save or take a wound. |
|
| Plasma Pistol |
12" R, S7, AP2, Pistol.
Overheats- if you roll a '1' to hit, make a save or take a wound. |
|
| Power Weapon |
No armour save in close combat. |
|
| Sniper Rifle |
36"R, Wounds on 4+, AP6.
Hits on 2+. |
|
| Storm Bolter |
24"R, S4, AP5, Assault 2. |
|
| Twin Lascannon |
48"R, S9, AP2, Heavy 1,
Linked. |
|