| The Player Details forms hold details on all the players in your campaign - their
position, campaign points, route, race and so on. You must create a player form for each
person using the new record button which has the symbol >* and is in the centre of the
row of buttons. The player details form has two screens - one holds the basic
player details, and the other holds information on campaign points and points penalties.
You access the two screens by clicking on the tabs labeled 'Details' and 'Points'.

There is a row of navigation buttons at the bottom of the form. This is what the
buttons do:
The Details tab shows an area with the following information:
Type in the player's name. Choose the player's race
from the pop-down list offered. The list is drawn from the race types entered at campaign
set-up. New race types can be entered at any time.
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Enter the total scanners bought during the campaign in
the box. If the player currently has a working scanner, set the check-box to a tick by
clicking it. You will be reminded to increase the count of scanners, which is important
for working out the campaign points that the player has. Similarly, enter the number of
probes bought by the player. If there are any entries in the probes table for this player
the box on the right will display a count of the porbes. We no longer handle probes like
this - see the Notes and comments section for our
revised approach.
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Set the player's current location by typing it into the
box or using the + and - buttons to adjust it. Clicking on the 'Show location' button will
open the location form for the location you have set. If the location has defenses this
will be shown in the white area, so you know whether a player should be allowed to pass it
or not.
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Click in the check boxes to show that a player has
entered his/her turn for this campaign round, and to indicate the player is a rebel. If
the player is part of an alliance choose the alliance from the pop-down list. The
alliances must have been entered in the campaign setup form first. In the notes area type
anything else you want to remember about the player. We don't use the turn-in feature - we
find we can remember anyway.
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This is a record of the route taken by a fleet. Its
only purpose is to 'prove' how a player got where he is in case of dispute, and to provide
a route for backing-off. The button will build the player's route for you by adding a
'>' and the location number to the box automatically. Try it out. You can also type in
and delete text in this box as normal. |
The points tab shows an area with the following information:
The Other Credits area allows you to give the player
extra campaign points for successfully defending one of his locations, completing a
special mission or whatever. For players like Tyranids and Rebels who never own locations
this is the only way to allocate them campaign points. The large box is just a text box
where you enter a description of the credit. Use Ctrl+Enter to start a new line. Similarly
Other Debits and Other Pts Pen allows you to deduct campaign points and dish out extra
points penalties. These are mainly used for Rebels and Tyranids. |
This area summarises the points details for the
player. All of these boxes are either calculated or looked-up in another part of the
database. You will not be able to change any of these values directly. The total campaign
points will be the total value of the player's planets, plus any other credits, minus any
other debits, minus the cost of defenses, garrisons, all scanners bought, and all probes
bought. |
This concludes the tour of the Players details. Click to go back to the switchboard.
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