5 Game size and victory conditions
These two factors are related a larger star map will provide more planets to
conquer and reduce the likelihood of having to attack other players. Setting your victory
conditions will be easier, therefore, if you know how many planets the players might get
without having to fight each other. For example, in a campaign with 10 players a 50-planet
map provides 5 planets per player so it is possible that someone could capture 5
planets without fighting another player (though he will probably have to fight some of the
planets that resist).
The planet generation table gives, on average, 3 campaign points per planet. A player
might therefore gain 3 x 5 = 15 campaign points without fighting another campaign player.
Now, setting victory points at 18 campaign points will mean that, on average, a victor has
to win at least one planet from another player. 21 victory points would require him to
capture 2, 24 to capture 3 and so on.
As a rule of thumb we suggest working out the average number of planets per player and
adding 50% to get a victory points target. So a star map providing 4 planets per player
would require them to capture 4 + 50% = 6 planets, giving a victory point target of 6 x 3
= 18 campaign points. Remember probes, scanners and planetary defences will reduce a
player's points total too. The Gamesmaster will still need to be vigilant in case someone
does happen to roll up 3 civilised worlds in a row! And you can always hold off setting
victory conditions until the campaign has run a few turns.
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