Lord Hexfathom. Lord of Slaanesh and Overlord of the Alien invasion.
WS6 BS6 S6 T6 W6 I6 A6 Ld6 Save6(I)
Special Rules:
Fearless
Monstrous Creature
Inspiring (All friendly units within 6 pass all moral checks)
Pleasure Blast. Psychic Power, instead of shooting. Range 6 S6 AP6 Assault 6
Fleet of Foot
Mark of Slaanesh
(Yep 6 special rules!)
So, any ideas on pv for this critter?
The notion of using a psychic power with Ld 6 was kinda appealing, but with all the
stats being 6 I guess most people would rather fleet of foot than use it. Oh, and it has
fleet of foot to fit in with the Kabal of Secrets (My Dark Eldar) were most things have
fleet of foot.
(Oh and "Hex" is the prefix for 6 and there are 6 feet in a fathom, hence the
name is something like 6 6s)
Cheers,
Pete
Warmaster Kaki, Overall Commander of the holy Crusade.
As overall commander of the Imperial forces in our campaign it is my job to create Lord
Hexfathoms opposite number. Here is what I have come up with.
Warmaster Kaki was given overall command of the holy crusade into sector G0135TYK after
his overwhelming success in gaining Imperial forces a victory over the Dark Eldar raiding
the Covenant worlds.
Kaki is very much a soldiers man. Loved by all the troops who serve under him and
most of his command staff. However his blunt no nonsense approach can rub some
of the more senior officers up the wrong way.
Very much a hands on commander, Kaki is often where the fighting is needed and his
inspirational leadership can be of the greatest help.
Kaki never takes to the field without his faithful, if rather slow witted, Ogryn bodyguard
FKov.
Kaki WS5 BS4 S3 T4 W3 I4 A3 LD10 Sv 4+(i)
F'KovWS5 BS3 S5 T5 W3 I4 A2 LD8 Sv 5+
Kakis wargear: Master crafted power sword, Master crafted Plasma Pistol, Holy
armour of Covenant, Obscura stogi, Highly decorated.
Kakis special rules:
Independent character.
Commanding Presence: Any Imperial unit within 12 of Kaki takes morale and pinning
tests using his leadership of 10.
Holy armour of Covenant: This ancient armour acts as carapace armour but its save is
invulnerable.
Obscura Stogi: When on the battlefield Kaki finds smoking a joint of Obscura helps him
focus his mind. It also has the beneficial effect of numbing the pain of all but the most
serious wounds. Kaki gains +1 toughness (already allowed for in his profile)
Highly decorated: Kaki has been awarded so many medals from his previous victories there
is a chance that a shot that would kill any other man has been miraculously deflected by
one of his medals. If ever Kaki is slain (even from instant death) do not remove him, but
lay him down to show he has been hit. At the start of the next Imperial turn roll a d6. On
a 6 he has been lucky and the shot or blow that would have killed him has been deflected
by one of his medals. Kaki is stood up on 1 wound. On a 1-5 he is killed. There is no
limit to the number of times his medals can save him.
Fanatical Vengeance: Such is the devotion that Kaki commands from his troops have, if ever
he is killed they will be overcome with a fanatical hatred of the enemy. During the next
Imperial turn, after Kaki is slain all Troops, Elites and Fast attack units (except
vehicles and independent characters) may either take one additional shot over that which
they may normally make or gain one additional attack in close combat.
FKovs wargear: Power claw, Ogryn close combat weapon.
FKovs special rules:
Very loyal: FKov sticks to Kaki like glue. So long as Kaki is alive FKov must
remain within 2 of him.
Bodyguard: FKov will do his utmost to protect his master, even going so far as to
throw himself in front of enemy fire. To represent this you may choose to take any
shooting hit on Kaki on FKov instead. In addition in the close combat phase, after
models have moved but before combats are resolved Kaki and FKov may swap places as
long as they are within 2 if each other.
What do you think? Kik old Hexfathoms ass back into the warp or not?
Ratarsed (Gareth)
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